Trey Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He keeps his chestnut hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Flaws: Mundane, Hedonist. Bonds: Attractive, Nature, Military. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp. Azurite (8 gp). Blue star sapphire (800 gp).
Gnarsh Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered mace and tarnished bow as well. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. He has had some formal dancing training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gnarsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister
Ideals: Fighting, Philantrophist, Artistic. Flaws: Insane. Bonds: Poor. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp.
Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by beers. He wears his golden hair up. His eyes, though not visible through his cowl, are green.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Oskar hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oskar took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a crush on the local Shoemaker; and wants his loneliness to end
Flaws: Ugly, Racist, Fearful. Bonds: Enemies, Nature, Has a crush. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 170 gp. Silver pearl (110 gp). Peridot (20 gp). Fiery yellow corundum (500 gp).
Delebean Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light green in addition to tight pants. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Delebean was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and wants a kiss
Ideals: Gifted. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 4 Tanglefoot bags. 3 Antitoxin. 2 Acid flasks. 1 Alchemist’s fire.
Leucis Flight, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized amber on his left hand. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a island tribe. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Nature. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 150 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
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