Cask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His cinnamon fur is kept up in a ponytail inside a feathered hat. His eyes are blue and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Cask is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 13
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 3 | 2 | 2 | 1 |
Possessions: 3000 gp. Silver pearl (50 gp). Rich purple corundum (1000 gp). Chrysoprase (80 gp). Fire opal (1000 gp). Chrysoberyl (50 gp). Chalcedony (80 gp). Brown diamond (7000 gp). Amber (50 gp). Eye agate (5 gp). Bloodstone (80 gp). Golden yellow topaz (400 gp). Amethyst (50 gp). Chrysoberyl (50 gp). Rock crystal (80 gp). Zircon (80 gp). Deep blue spinel (400 gp). Eye agate (5 gp). Jet (50 gp). Obsidian (5 gp). Star rose quartz (80 gp). Pink diamond (7000 gp). Peridot (80 gp). Obsidian (5 gp). Banded agate (5 gp). Violet garnet (400 gp). Golden yellow topaz (400 gp). Chrysoberyl (50 gp). Amethyst (50 gp). Peridot (80 gp). Black star sapphire (1000 gp). Violet garnet (400 gp).
Olunt Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts. He wears a top hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Olunt is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.
Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Norkruuth Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He carries with him a set of flails on his belt, each one with a amber on the hilt. He has wavy white crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He now owns his own business.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1100 sp. Large well-done wool tapestry (400 gp). Solid gold idol (200 gp).
Dreali Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a red scarf. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He then took over the family business and is one of the better Detective for hire.
Motivation: Sabotage a competitor.
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Job, Nature. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
Solomon Spalding, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. Beneath his clothing is a huge mess of scar tissue. His moppish brown hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Mundane. Bonds: Slave, Attractive, Rich. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork manacles.
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