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NPC Generator

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Advanced [show]


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His gray fur has been sun bleached extensively. His eyes are a pleasant yellow.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small mountains village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Nature, In love. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

River In the Wind, Male Tabaxi Barbarian 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Everburning torch. 1 Thunderstones.


Social Check DCs


Shifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His red fur is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Shifting hails from a village terrorized by brigands. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Enemies. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Shifting Of Spirit, Male Tabaxi Warlock 3
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 900 sp.


Social Check DCs


Raam Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly chestnut, has prominent grey streaks. His fierce black eyes like to dwell on things.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raam hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.

Motivation: An old rival family wants him found; and someone believes him a fraud

Ideals: Gifted. Bonds: Attractive, Adventurer, Enemies, Family. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Raam Mayhem, Male Tiefling Bard 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Giant, Gnome, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 100000 cp. Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs


Don Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Tanner. His blonde hair is still thick. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and money/treasure

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Rich, Family. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Don Tattersall, Male Human Expert 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Naal Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky blue painted plate armor. He is bald on top and has large chestnut tufts of hair around his ears. This green eyed southerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Opinionated. Flaws: Ugly, Lazy. Bonds: Military, Rich. Occupation: Mayor

Voice: German accent

Attributes [hide]

Naal Kemmerer, Male Half-Elf Fighter 12
Medium (4'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 58 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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