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NPC Generator

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Advanced [show]


Shamash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light yellow in addition to tight pants, he is not a threatening figure. He has wavy white crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Shamash grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he has money and likes to spend it

Ideals: Optimist. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Shamash Ghaallixirn, Male Dragonborn Rogue 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Intimidation +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Iolite (30 gp). Peridot (30 gp).


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Fargrim Dankil, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Sleight of Hand +1, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Rock crystal (20 gp). Brown-green garnet (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Richard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. His eyes, though not visible through his cowl, are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful brothel owner made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting. Bonds: Nature, Attractive, Mentor, Debt. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Richard Stansfield, Male Human Wizard 7
Medium (6'3") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 8 (-1)14 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 80000 cp. Malachite (4 gp). Rose (60 gp). Tourmaline (60 gp). Amethyst (60 gp). 1 Minor magic item.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His white fur has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: Sun was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Antagonistic, Selfish. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Sun In the Wind, Male Tabaxi Warlock 3
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Sold as a small child to a slaver, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He was granted psionic powers by his dying brother.

Motivation: Expand his business.

Ideals: Gifted, Artistic. Bonds: Mentor, Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Hubert Kendal, Male Human Warrior 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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