Ûkrom Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a font of random trivia from the lore and stories he has discovered
History: He is a Succubi in disguise. While studying, he fell in love. They married and had a son. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Logical. Flaws: Cynical. Bonds: Immigrant, Adventurer, In love. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Alex Hayden, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Mercenary and found it very stressful. He has achieved small success as a Mercenary.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Artistic. Bonds: Attractive, Religious, Job. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 60 pp. Bloodstone (60 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He wears his chestnut hair up in a very large beehive style do. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants a kiss; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Seamstress
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 200 sp. 1 Half-Plate.
Pikar Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His tied-back hair is golden. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Pikar embodies much of what other species detest in the Halflings. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Pikar and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Military. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Just what you see.
Gimurt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy white pantaloons and a grey scarf. His golden hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Locksmith in town.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He became a Locksmith soon after.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Attractive, Job. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 38 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 16000 sp.
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