Aldous Wellington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His red hair, when down, is lengthy. His hazel eyes peer out from beneath his wide-brimmed blue hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up sai and armor he uses now. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to be a bather again
Ideals: Pacifist. Bonds: Attractive, Poor, Job, Nature. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 gp.
Kyle Mitchell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a black suit, tan shirt, and violet tie. He sports a long silver beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: Kyle hails from a village terrorized by dire rats. While studying, he fell in love. They married and had a son. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Flaws: Disease, Shy. Bonds: Attractive, Enemies, In love. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Lucan Othronus, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with Stetson hat. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Lucan has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To unite with his brother; and to reunite with his old friends
Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature, Family. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Alchemist’s fire. 1 Holy water.
Shadow Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He tends to wear a blue poncho over his likewise colored trousers and shirt. His cinnamon fur is drawn into a tight pony tail with a rose scrunchie. His eyes are amber and beady.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.
History: Shadow was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 65 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +4
Possessions: 1000 gp. Black pearl (300 gp). Azurite (5 gp). Zircon (80 gp). Smoky quartz (80 gp). Emerald (900 gp). Red-brown spinel (80 gp). Star rose quartz (80 gp). Blue sapphire (900 gp). Malachite (5 gp). Red spinel (80 gp). Silver pearl (80 gp). Deep blue spinel (300 gp). Golden pearl (80 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. His fur is cut close to his head. His eyes, though not visible through his cowl, are hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dagger took refuge in the large cave and found the beat up club and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Insane. Bonds: Poor, Nature, Family. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: Eye agate (15 gp). Alexandrite (1600 gp).
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