Valafar Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. He has silver eyes and a tan hat with a yellow feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Crampernap Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: Crampernap was born in the north. At a young age he loved to build and create. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Athletic, Persistence. Bonds: Guardian, Adventurer. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Pûg Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is singed and shortened. His violet eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He struck the Armorer job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 2000 sp. 1 Half-Plate.
Mordai Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He keeps his purple hair in a flapper bob. His red eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Mordai never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Religious, In love. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 800 sp. Chrysoberyl (40 gp). Golden pearl (40 gp). 1 Masterwork Common Ranged Weapon.
Tomi Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He has a moderate pudge and is not very fit. He sports a long black beard, and similarly colored long hair. His blue eyes are passionate and lively.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Fisher, his mother struggled to pay the bills. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Expand his business.
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Poor. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 59 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 12000 sp. Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.
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