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NPC Generator

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Advanced [show]


Sammal Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His purple hair is singed and shortened. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Locksmith. He has a minor phobia of water and hates getting wet.

History: Sammal was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sammal took refuge in the ruined castle and found the beat up flail and armor he uses now. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Persistence. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Sammal Haste, Male Tiefling Cleric 7
Medium (5'11") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 100 pp. Tiger eye turquoise (13 gp). Pink pearl (130 gp). Onyx (40 gp). Golden pearl (130 gp).


Social Check DCs


Zaffrab Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He wears his red hair up in a very large beehive style do. His hazel eyes peer out from beneath his feathered yellow hat.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Spy, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Addict. Bonds: Nature, Adventurer, Enemies. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Zaffrab Cobblelob, Male Gnome Bard 5
Small (3'5") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He keeps his brown fur in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Dynamic's homeland. Dynamic decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Secretive. Bonds: Immigrant, Attractive, Criminal record. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Dynamic Blossom, Male Tabaxi Cleric 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 90 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: Just what you see.


Social Check DCs


Chad Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and brown robe with the hood down. His brown hair is unkempt and raggedy. His eyes are a pleasant green.

Personality: Chad is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Chad Stratford, Male Human Ranger 8
Medium (6'3") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 8 (-1)17 (+3)
Skills Medicine +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kothûg Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Weaver uniform. His golden hair has been sun bleached extensively. He wears a mask on his face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He has worked as a Weaver like his father before him.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Insane. Bonds: Job, Attractive, Rich. Occupation: Weaver

Voice: American accent

Attributes [hide]

Kothûg Dayton, Male Half-Orc Warrior 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 4000 sp. Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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