Beloril Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a green cloak and cross-gartered grey stockings. His black hair has been sun bleached extensively. He has a dull look in his brown eyes.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has worked as a Sage like his mother before him.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Insane. Bonds: Job, Nature, Rich, Enemies. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Mreksh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His copper crest is heavily combed to the right. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Immigrant, Rich. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 77 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Gnome
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1200 gp. Coral (40 gp). Tiger eye turquoise (13 gp). Aquamarine (700 gp).
Nadarr Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He usually wears his black robe and has his shield always slung over his shoulder. His crest is greying and his face has many wrinkles. This red eyed southerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Nadarr was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item.
Ogg Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He has wavy auburn hair. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. Golden yellow topaz (400 gp). Bloodstone (80 gp).
Odo Budd, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a red and black robe with the hood down. His long silver hair is drawn into a two foot long braid. His brown eyes peer out from beneath his broad red hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends.
Ideals: Gifted. Bonds: Attractive, Adventurer, Slave, Nature. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. Smoky quartz (40 gp).
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