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NPC Generator

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Advanced [show]


Trynnicus Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. He keeps his long brass crest kept up in a rat tail. He has red eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Trynnicus Clethtinthiallor, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)18 (+4) 13 (+1)16 (+3)
Skills Athletics +4, Religion +7
Senses Passive Perception 11
Languages Common, Terran, Giant, Orc, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +7

Possessions: 1700 gp.


Social Check DCs


Pandjed Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, brown shirt, and green tie. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. He keeps his scarlet crest in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Addict, Shy. Bonds: Poor. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Pandjed Xephyrbahnor, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Athletics +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5

Possessions: 400 sp.


Social Check DCs


Cressel Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cressel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cressel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Immigrant, Criminal record. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Cressel Sorrow, Male Tiefling Warlock 3
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2600 sp.


Social Check DCs


Erevan Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Erevan took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erevan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and revenge

Ideals: Fighting, Gifted, Philantrophist. Bonds: Slave, Attractive. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Erevan Plemens, Male Half-Elf Fighter 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zook Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting brown shirt and pants. His long silver hair reaches down to his waist. He has blue eyes and a brown hat with a grey feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Mentor, Military. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zook Rofferton, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Halfling, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp.


Social Check DCs

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