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Advanced [show]


Patrick Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Fearful. Bonds: Rich, Religious, Criminal record. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Patrick Durkin, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 60 pp. Red spinel (60 gp). Jade (60 gp).


Social Check DCs


Zedaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a fancy black suit. His crest is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are red.

Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Optimist. Bonds: Attractive, In love, Military, Immigrant. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Zedaar Xephyrbahnor, Male Dragonborn Adept 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 100 pp. Golden yellow topaz (700 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. He has brown hair. His fierce blue eyes like to dwell on things.

Personality: Pikar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Pikar Jamjar, Male Halfling Ranger 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Qemuel Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a blue and green robe with the hood down. His black hair is thinning but still full. He has a dull look in his silver eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Persistence, Professionalism. Bonds: Nature, Rich. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Qemuel Wrath, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)16 (+3) 17 (+3)17 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 13
Languages Common, Goblin, Auran, Celestial
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 800 gp. Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Conway, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a small bristly mustache and wavy brown hair. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero

Ideals: Professionalism. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Ralf Conway, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp. White pearl (120 gp).


Social Check DCs

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