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Advanced [show]


Raam Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears violet trousers with brown and green striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His white hair is long and unkept. His white eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a dilettante again

Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Raam Excellence, Male Tiefling Warlock 11
Medium (6'5") Tiefling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 92 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: A silver and pearl hairclip (20 gp). Solid gold idol (1000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Trail Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: The child of a Engraver, who enjoyed hunting, Trail was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Cynical, Selfish. Bonds: Poor, Nature. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Trail Prim Posies, Male Tabaxi Expert 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1900 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled gold crown (5000 gp).


Social Check DCs


Fivin Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red costume with the symbols of luck on his torso. His golden hair is cut short. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found; and seeks redemption

Ideals: Gifted. Flaws: Mundane. Bonds: Family, Criminal record. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Fivin Galanodel, Male Elf Druid 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Kelter Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. His mother was a soldier and died while he was still young. Kelter was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Kelter Smoothhands, Male Halfling Adept 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Onyx (40 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his grey robe and has his bastard sword always slung over his shoulder. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the south to a Ploughman, William learned a great deal about his mother's area of expertise. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He wants to get laid; and to settle down with his crush

Flaws: Antagonistic. Bonds: Enemies, Has a crush, Job. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

William Hastings, Male Human Adept 2
Medium (6'1") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Ignan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 280 gp.


Social Check DCs

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