Percival Royal, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His head has been shaved. His green unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: The child of a Farmer, who enjoyed hunting, Percival was taken on many hunting expeditions. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Nature. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Smoky quartz (60 gp).
Soveliss Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His auburn hair is thinning but still full. His eyes are a pleasant green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Mentor, Criminal record. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 46 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 20 (+5) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Undercommon, Sylvan, Goblin, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 2000 gp. Alexandrite (1200 gp). Chrysoberyl (140 gp). Clear bright green emerald (6000 gp). Rose (60 gp). Carnelian (60 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his scythe ready. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: Alex was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He then took over the family business and is one of the better Sage for hire.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer, Job. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1400 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).
Kellen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly spears and shortspears. He keeps his long red hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Painter, his mother struggled to pay the bills. Kellen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Bonds: Adventurer, Criminal record, Religious, Poor. Occupation: Gardener
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp. Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).
Peter Atherton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely yellow suit with blue socks and a vest with buckled shoes. His red hair is thinning but still full. His eyes are likewise blue.
Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.
History: Peter was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and to be a mayor again
Ideals: Disciplined. Flaws: Selfish. Bonds: Job, Rich, Adventurer. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!