Kite Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His yellow fur is braided into rings. His blue unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Disease, Lazy. Bonds: Rich, Attractive. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 600 gp. Solid gold idol (400 gp).
Dean Chester, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Fortune-teller profession.
History: Gifted from a young age, Dean studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Justice, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 310 gp. 1 Masterwork studded leather.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a grey and yellow robe with the hood down. His yellow fur is kept up in a ponytail inside a feathered hat. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Sun grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Revenge; and many illithids want him driven away
Ideals: Logical. Flaws: Shy, PTSD. Bonds: Adventurer, Enemies. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Dworic Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has white hair. His eyes are amber.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Impeccable, Gifted. Bonds: Adventurer, Religious, Mentor. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp.
Don Burton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and carries warhammers. He wears a colorful flower in his auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Attractive, Enemies. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
