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Advanced [show]


John Badger, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a red handlebar mustache and slicked back red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: John was raised in a hard working conservative environment. His childhood dream was to be a Priest, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Priest again; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, In love, Job. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

John Badger, Male Human Adept 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. Deep blue spinel (1500 gp). Tourmaline (150 gp). Coral (150 gp).


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears a wide-brimmed hat to cover his moderate length yellow fur. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Dagger lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Rich, Family, Debt. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Dagger Candle, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Survival +4
Senses Passive Perception 10
Languages Common, Ignan, Terran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Moss agate (9 gp).


Social Check DCs


Morgran Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man wears many layers of old clothing at all times. His hair is long and golden with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His brown unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Athletic, Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Morgran Glanhig, Male Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 3 Thunderstones.


Social Check DCs


Nordak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. This brown eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Slave. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Nordak Dankil, Male Dwarf Rogue 8
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 54 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Abyssal, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Pâsh Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Cartwright. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Pâsh grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Pâsh Wellington, Male Half-Orc Expert 5
Medium (6'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 800 gp.


Social Check DCs

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