Kipper Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His eyes are a pleasant brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Masseuse, but he was a colossal failure. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Artistic. Bonds: Job, Mentor, Family. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Varis Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an entirely black suit with blue socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a slaver, Varis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He hasn't been sleeping well lately.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Insomniac, Secretive. Bonds: Mentor, Slave, Rich. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1300 gp. Sardonyx (80 gp). Violet garnet (1500 gp). Azurite (11 gp). Deep green spinel (40 gp).
Henry Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear black clothing when he does not wear armor. His white hair is lengthy. His eyes are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small island village. His childhood dream was to be a Dilettante, but he was a colossal failure. He has worked as a Crown-heir like his father before him.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Disease. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Rangrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear blue pants and tee shirts. His white hair is heavily combed to the right. His eyes are blue.
Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rangrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
Dagger In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports green clothing, slightly heavier than average wear. He wears his gray fur up. His eyes, though not visible through his cowl, are copper.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Extrovert. Flaws: PTSD. Bonds: Job, Adventurer, Rich. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
