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NPC Generator

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Advanced [show]


Beiro Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Beiro was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. By chance he met his brother recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic, Justice. Bonds: Criminal record, Attractive, Family. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Beiro Ostoroth, Male Elf Ranger 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 cp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Dayereth Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. He wears a wide-brimmed hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: Dayereth hails from a village terrorized by drow. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a stylist and was forced into it by his family

Ideals: Optimist. Bonds: Adventurer, Enemies, Family, Military. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Dayereth Selevarun, Male Elf Wizard 7
Medium (5'2") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 12000 sp.


Social Check DCs


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He has done his best to style his beige fur to look like a famous performer. His green eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lone took refuge in the large cave and found the beat up greataxe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer, Religious. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Lone Candle, Male Tabaxi Monk 15
Medium (6'7") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 60 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Arcana +7, Athletics +7
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7

Possessions: 900 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A necklace of small pink pearls (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver comb with moonstones (500 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small plains village. After coming to the age of reason, Damien took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting, Gifted, Justice. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Damien Strongbones, Male Halfling Barbarian 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his gray fur in a flapper bob. His fierce yellow eyes like to dwell on things.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Two Llamas has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich, Religious. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Monk 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs

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