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NPC Generator

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Advanced [show]


Skamos Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. His dark red hair is kept up in a ponytail inside a top hat. His half smiles and red eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: He got into the Masseuse business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skamos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skamos. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He's in love; and wants a kiss

Flaws: Mundane. Bonds: Attractive, Military, Job, Criminal record, Has a crush. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Skamos Haste, Male Tiefling Cleric 7
Medium (6'0") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Orsik Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a black shirt with thin grey vertical stripes and violet pants. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. He has a small bristly mustache and wavy white hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small plains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Bonds: Attractive, Job, Adventurer, Criminal record, Nature. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Orsik Thrahak, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Golden yellow topaz (200 gp). Zircon (40 gp).


Social Check DCs


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Heward Merton, Male Human Druid 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)18 (+4) 12 (+1)16 (+3)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Sylvan, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Peter Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His silver hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Terse. Bonds: Religious, Family, Adventurer. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Peter Netyoive, Male Half-Elf Ranger 15
Medium (4'10") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 6000 gp. Deep blue spinel (1500 gp). Banded agate (15 gp). Malachite (15 gp). Jade (150 gp). Amethyst (150 gp). Tiger eye turquoise (15 gp). Smoky quartz (80 gp). 1 Medium magic item.


Social Check DCs


Hunter Clayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his longsword ready. His white hair is knotted and matted. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Hunter was born in the west. At a young age he loved to build and create. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Hunter began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Hunter Clayden, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Rhodochrosite (11 gp). Obsidian (11 gp).


Social Check DCs

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