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NPC Generator

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Advanced [show]


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears a white coat over a red low-cut shirt, and a feathered hat upon his head. He wears his blonde hair down. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. Some 5 years later his spouse died after the birth of his son. Heartbroken, Kipper never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Job, In love, Criminal record. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Kipper Folkor, Male Gnome Wizard 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 46 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +7, History +7
Senses Passive Perception 11
Languages Common, Gnome, Auran, Ignan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 1100 pp.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is still thick. He has a dull look in his hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Gomory Graeme, Male Human Commoner 9
Medium (6'5") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1900 gp.


Social Check DCs


Modean Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He wears a deerstalker hat to hide his balding. His eyes are a pleasant gold.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of illithids once and for all.

History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Opinionated. Flaws: Greedy. Bonds: Poor, Enemies, Job, Adventurer. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Modean Tolerance, Male Tiefling Aristocrat 15
Medium (6'8") Tiefling, True Neutral (CR 15)
Armor Class 11
Hit Points 119 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 13 (+1)19 (+4)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 3000 gp. Emerald (500 gp). Rose (60 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Zircon (60 gp). Pink pearl (160 gp). Bloodstone (60 gp). Deep green spinel (160 gp). Azurite (8 gp). Amber (160 gp). Bloodstone (60 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Smoky quartz (60 gp). Blue star sapphire (500 gp). Aquamarine (700 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears an entirely brown suit with tan socks and a vest with buckled shoes. His clothes are grease stained in places. His moppish blonde hair is in a traditional bowl cut. He has amber eyes and a brown hat with a tan feather.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Ozyman studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Professionalism, Gifted. Bonds: Poor, Immigrant, Enemies. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Ozyman Deephollow, Male Halfling Druid 12
Small (3'2") Halfling, Chaotic Good (CR 12)
Armor Class 16
Hit Points 54 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +9, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp. Violet garnet (1500 gp). Emerald (1300 gp). Malachite (6 gp). Smoky quartz (40 gp). Eye agate (6 gp). Onyx (40 gp). Aquamarine (1500 gp).


Social Check DCs


Ar-Beka Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Locksmith in town.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Philantrophist, Entrepeneur. Flaws: PTSD, Racist. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Ar-Beka Harlan, Male Half-Orc Druid 7
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1100 gp. Deep blue spinel (400 gp).


Social Check DCs

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