Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Religious, Rich, Adventurer. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adrik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Seamstress mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and expand his business
Ideals: Justice. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Rolf Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is portly but not overly obese. His auburn hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Bather business at a young age. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Bonds: Attractive, Rich, Job, Immigrant, Religious. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 230 pp. Carnelian (40 gp). Banded agate (16 gp). Amber (120 gp). Jet (120 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Fire opal (1600 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Az-Bror Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. His silver hair is still thick. His eyes are likewise hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 8 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.
Motivation: To be a Doctor again; and he is unsatisfied with his job
Ideals: Opinionated, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 4000 gp. Carnelian (80 gp). Lapis lazuli (9 gp). White opal (900 gp). Amber (110 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (9 gp). Sardonyx (80 gp). Moss agate (9 gp). Malachite (9 gp). Banded agate (9 gp). Alexandrite (400 gp). Zircon (80 gp). Bloodstone (80 gp). Violet garnet (400 gp). 1 Medium magic item.
Elaim Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich northern family. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Sensitive, Fearful, Shy, Antagonistic. Bonds: Rich. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
