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NPC Generator

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Advanced [show]


Serpent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His fur is gray and curly. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Adventurer, Rich, Job. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Serpent Plume, Male Tabaxi Cleric 9
Medium (6'0") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 700 gp. Peridot (40 gp). Smoky quartz (40 gp). Moss agate (7 gp). Amethyst (130 gp). Emerald (400 gp). Rose (40 gp). Lapis lazuli (7 gp).


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy black pantaloons and a red scarf, and is pretty ugly. He wears his beige fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Drifting was raised in a hard working conservative environment. After coming to the age of reason, Drifting took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Disciplined, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Drifting Candle, Male Tabaxi Aristocrat 7
Medium (6'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30000 cp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His blue hair is kept up in a ponytail inside a top hat. His red unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. In his 10th year, his parents were killed by a illithids raid, leaving Fenriz alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many illithids want him driven away.

Flaws: Disease, Selfish. Bonds: Immigrant, Rich, Enemies. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Fenriz Abstract, Male Tiefling Adept 3
Medium (5'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Qemuel Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a fancy black suit, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length black hair. His white eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the west. Qemuel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: Expand his business; and obtaining odd cultural tiefling artifacts is his passion

Bonds: Attractive, Adventurer, In love, Poor, Nature, Job. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Qemuel Dodge, Male Tiefling Aristocrat 9
Medium (5'2") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 10 (+0)18 (+4)
Skills Deception +7, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1100 gp. Moss agate (15 gp). Aquamarine (500 gp). White pearl (90 gp).


Social Check DCs


Fivin Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan, dusty cloak. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Dyer, Fivin learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Insane, Secretive. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Fivin Ethanasath, Male Elf Paladin 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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