Tree In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'1", this man dresses like a well dressed Fletcher does. His fur is yellow and curly. His amber eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Tree isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fletcher for hire.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and to be a ruler again
Ideals: Impeccable, Gifted, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 48 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Terran, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Wrenn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large auburn tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family Wrenn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wrenn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 47 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1900 gp. Blue quartz (12 gp). Star rose quartz (20 gp). Black pearl (1500 gp). Deep green spinel (120 gp). Amber (120 gp). Aquamarine (1500 gp). Hematite (12 gp). Malachite (12 gp). 1 Minor magic item.
Hûmgrat Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses like a well dressed Architect does. His hair is brown and curly. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Architect like his mother before him.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Guardian, Military. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
Beloril Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His left hand appears badly burned and disfigured. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: Beloril speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: The child of a Junk Dealer, who enjoyed hunting, Beloril was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20000 cp.
Nutae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This man sports black clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses divination through singing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. His divine abilities were realized during a raid on his village. He struck the Barkeep job and began his own company from there.
Motivation: To end his boredom; and to be a fisher again
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Enemies, Job. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Orc, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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