Barakas Love, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Barakas will drive conversation. He is a ruthless business man, a trait he acquired from his mother.
History: Barakas was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and doesn't want to be a bather and was forced into it by his family
Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Rich, Family. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 13)
Armor Class 10
Hit Points 35 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 20 (+5) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Auran, Infernal, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1000 gp. Old masterpiece painting (400 gp). Embroidered and bejeweled glove (2000 gp). Golden circlet with four aquamarines (5000 gp). A silver and pearl hairclip (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Old masterpiece painting (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears dark leathers with embroidery. His white fur is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Religious, Mentor. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 16)
Armor Class 14
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +9
Possessions: 1100 pp. Golden yellow topaz (800 gp). Rose (80 gp). Jasper (80 gp). Moss agate (13 gp). Eye agate (13 gp). Sardonyx (80 gp). Emerald (1200 gp). Deep blue spinel (800 gp). Zircon (80 gp). Azurite (13 gp). Aquamarine (800 gp). Chalcedony (80 gp). Freshwater pearl (13 gp). Red spinel (90 gp). Star rose quartz (80 gp). Moss agate (13 gp). Obsidian (13 gp). Iolite (80 gp). Jade (90 gp). Aquamarine (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Everard Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His eyes, though not visible through his cowl, are amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: He was born in the north. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature, Family. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 94 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2900 gp. Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tan tunic with grey highlights, and long brown pants that bunch up around his shoes. He is physically well-built. His silver hair is knotted and matted. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. When Beloril reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Beloril was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Flaws: Ugly, Secretive. Bonds: Nature, Military, Enemies, In love. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 sp. 1 Banded mail.
Pâsh Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple violet robe with green stripes complete with hood. He has white hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Seamstress; and to share knowledge with the world
Ideals: Logical. Flaws: Racist, Antagonistic, Insane. Bonds: Has a crush. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
