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Advanced [show]


Kerkad Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He has no crest. His gold eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Kerkad grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Adventurer, In love. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Kerkad Caavylteradyn, Male Dragonborn Cleric 4
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)17 (+3) 15 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Banded agate (13 gp).


Social Check DCs


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time. He wears a broad hat to cover his moderate length chestnut hair. His gray eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east his family was never financially stable. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To be a Adventurer again.

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Attractive, Poor. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Coombs, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his lavender fur in a flapper bob. His green eyes dart from person to person to random spaces in the air.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his brother.

Bonds: Attractive, Job, Poor, Family. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flask Candle, Male Tabaxi Ranger 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +7, Stealth +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 17000 sp.


Social Check DCs


Clerebold Clare, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly red, has prominent grey streaks. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Justice. Bonds: Guardian, Religious, Slave, Family. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Clare, Male Human Paladin 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Enialis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to cover his moderate length silver hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: Born in the east to a Navigator, Enialis learned a great deal about his father's area of expertise. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Insane. Bonds: Immigrant, Nature, Adventurer, Job. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Enialis Netyoive, Male Elf Sorcerer 8
Medium (5'4") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 500 gp. Amber (150 gp).


Social Check DCs

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