Amnon Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely yellow suit with green socks and a vest with buckled shoes. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are gold.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Rich, Nature. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
Possessions: 200 gp.
Arnold Sharps, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Military, Poor. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 76 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1300 gp. Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (2400 gp). A necklace of small pink pearls (3000 gp).
Baern Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his axe ready. His black hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: He got into the Beggar business at a young age. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and to be a knight again
Ideals: Fighting, Persistence. Flaws: Addict, Depressed. Bonds: Poor, Job. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Charles Springfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears blue painted combat armor at almost all times. His auburn hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp.
Duergath Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his auburn hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Military. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
