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Advanced [show]


Delg Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear green tank tops with yellow pants and is in decent physical shape. He is bald on top and has large red tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Delg Durthane, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp.


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green shirt with thin black vertical stripes and violet pants. He wears a colorful flower in his beige fur. He has a dull look in his green eyes.

Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the large cave and found the beat up warhammer and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Art Candle, Male Tabaxi Aristocrat 11
Medium (6'2") Tabaxi, Neutral Good (CR 11)
Armor Class 14
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Insight +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2100 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1700 gp).


Social Check DCs


Riardon Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting black shirt and pants. His red hair has been sun bleached extensively. He has a dull look in his blue eyes.

Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against giants; and sabotage a competitor

Bonds: Guardian, Criminal record, Job, Adventurer, Enemies. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Riardon Siannodel, Male Elf Cleric 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 900 sp.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, green cloak. His long brown hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the west. Elaim was born on a far western mountains where he grew up under the tutelage of his mother, an expert Mortician. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Bonds: Adventurer, Enemies, Immigrant, Family. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Elaim Bloodkith, Male Dwarf Warlock 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)11 (+0) 14 (+2)7 (-2)
Skills Athletics +3, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 12000 sp.


Social Check DCs


Donaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a violet scarf. His blue crest is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast mountains. Donaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Philantrophist, Logical. Bonds: Nature, Job, Family. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Donaar Orexijandilin, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)15 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 900 gp. Chrysoberyl (60 gp). Rhodochrosite (7 gp). Malachite (7 gp). Bloodstone (60 gp). Black pearl (900 gp). Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs

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