Dalgal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a grey and violet robe with the hood down. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made him what he is. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is content; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: In love, Mentor. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Just what you see.
Calcitro Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and he is greedy
Flaws: Antagonistic, Selfish, Disease. Bonds: Rich, Has a crush. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. White pearl (110 gp). Smoky quartz (70 gp). Amethyst (110 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shump Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. Beneath his clothing is a huge mess of scar tissue. He wears his red hair down. His half smiles and gray eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Bonds: Slave, Attractive, Criminal record, Rich. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. Azurite (8 gp).
Geoffrey Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. He has shaved his head bald. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 7 years old his parents immigrated from the south. His childhood dream was to be a Sellsword, but he was a colossal failure. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Immigrant, Job. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp.
Rolf Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His brown hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to reunite with his absent father
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
