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Advanced [show]


Emerald Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky yellow painted plate armor. His fur is orange, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Emerald Treat, Male Tabaxi Ranger 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +7, Investigation +6
Senses Passive Perception 12
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Lapis lazuli (14 gp). Smoky quartz (60 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Orryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky grey painted plate armor. He has wavy red hair. He has several tiny aquamarine earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Orryn and his spouse have recently divorced.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic, Forgetful, Insane. Bonds: Rich. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Orryn Maekkelferce, Male Gnome Aristocrat 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)18 (+4) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran, Gnoll, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Gennal Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a black armored body suit, with a simple brown line shooting up and back down. He has a hunchback. He has a long white beard with little hanging trinkets. His gray eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: To be a Mortician again; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Gennal Ethanasath, Male Elf Bard 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. Moonstone (70 gp). Deep blue spinel (300 gp).


Social Check DCs


Aust Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears baggy blue pantaloons and a grey scarf. His hair is always cut to a buzz. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. While studying, he fell in love. They married and had a daughter. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Nature, In love. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Aust Xiloscient, Male Half-Elf Aristocrat 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)9 (-1) 13 (+1)15 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1000 sp. 1 Crowbar. 1 Silk rope. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His blonde hair, when down, is lengthy. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Wymar hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up bow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins; and to reunite with his old friends

Ideals: Disciplined. Bonds: Attractive, Adventurer, Enemies, Nature. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Wymar Gresham, Male Human Warrior 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Good lock.


Social Check DCs

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