Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light blue in addition to tight pants and is in decent physical shape. His green crest is slicked back into a classic pompadour. His eyes are red and beady.
Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east, but his parents moved at a very young age to the west. Zedaar was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Cook. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Extrovert, Logical, Fighting. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Golden pearl (60 gp). Onyx (80 gp). Alexandrite (800 gp). Smoky quartz (80 gp).
Skirt Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His white fur, when down, is lengthy. His eyes are hazel and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: Skirt lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has never given up on his music dream.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Selfish. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1300 gp.
Trym Vance, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His tied-back hair is silver. His violet eyes peer out from beneath his feathered white hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end his boredom.
Ideals: Impeccable, Entrepeneur. Flaws: Cynical, Mundane. Bonds: Poor. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Goblin, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: Amber (50 gp). 1 Masterwork Common Melee.
Gimble Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gimble is combative with any and all who dare try his patience in the slightest.
History: He was born in the east, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Fighting, Joker, Justice, Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 65 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 2000 gp. Chalcedony (20 gp). Malachite (8 gp). Amber (110 gp). Carnelian (20 gp). Amber (110 gp). Sard (20 gp). Amethyst (110 gp). Emerald (1400 gp). Aquamarine (1400 gp). Smoky quartz (20 gp). Eye agate (8 gp). Sard (20 gp).
Robert Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He dislikes all the random violence that takes place in the west. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Religious. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 84 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2100 gp.
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Their contribution stands as a beacon of hope for all adventurers!