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NPC Generator

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Advanced [show]


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, blue, dusty cloak. His clothes are grease stained in places. His brown hair is thinning but still full. His skin is flawless and his black eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Interpreter, Merihim learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Merihim Conviction, Male Tiefling Fighter 4
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)18 (+4) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. Sardonyx (30 gp). Deep blue spinel (1200 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Gale Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green costume with the symbols of the four houses of cards on his torso. His fur is cinnamon and curly. His amber eyes peer out from beneath his small green hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Ideals: Logical. Flaws: Selfish. Bonds: Nature, Family, Adventurer. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Gale Wind, Male Tabaxi Warlock 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 17 (+3)14 (+2)
Skills Arcana +7, Survival +7
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 800 gp.


Social Check DCs


Howard Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Howard Stoutman, Male Halfling Fighter 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Iados Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a violet collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has brown hair. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Iados grew up listening to his father's many stories. After coming to the age of reason, Iados took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Iados and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Iados Larceny, Male Tiefling Bard 8
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)15 (+2) 9 (-1)19 (+4)
Skills Insight +2, Intimidation +7
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 30 pp. Onyx (80 gp). Onyx (80 gp).


Social Check DCs


Vondal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His hair is long and golden with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Courier, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Vondal and his spouse have recently divorced.

Motivation: He's looking for his big break; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Vondal Torunn, Male Dwarf Druid 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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