Rangrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His long brown hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Bricklayer profession.
History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1400 sp.
Gilbert Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He sports brown clothing, slightly heavier than average wear. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are green.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gilbert was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Insane. Bonds: Enemies, Family, Job, Criminal record. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp.
Paymon Art, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a white wide-brimmed hat and white clothes. He is physically well-built. His long chestnut hair is drawn into a two foot long braid. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.
History: He was born several months after his mother was called into army service. When Paymon reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Jeweler soon after.
Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor
Ideals: Gifted. Flaws: Sensitive. Bonds: Military, Job, Family. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 53 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Aquamarine (1100 gp). Tourmaline (100 gp). Chrysoprase (40 gp). Tourmaline (100 gp). Pink pearl (100 gp). Malachite (6 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Blue quartz (6 gp). Smoky quartz (40 gp). Moonstone (40 gp). Moss agate (6 gp). Fiery yellow corundum (1600 gp).
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His white fur is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright mother left him crippled. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: Tabaxi compassion; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Shy, Disease, Racist. Bonds: Family. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Frederick Coombs, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Professionalism. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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