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Advanced [show]


Hugh Acton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his brown hair down. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the west, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Shy, PTSD. Bonds: Rich, Immigrant. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Hugh Acton, Male Human Monk 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)8 (-1) 9 (-1)16 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2800 gp. Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His red hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: The child of western immigrants he idolized his mother. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He has drifted from career to career and currently works as a Locksmith.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Anverth Nackle, Male Gnome Druid 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)16 (+3) 16 (+3)13 (+1)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Celestial, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1300 sp.


Social Check DCs


Gale Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His yellow fur is lengthy and is close to two feet long. His blue eyes peer out from beneath his top tan hat.

Personality: He is irascible and easily irritated. He has all his life been fascinated with singing.

History: Gale lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Gale Buttons, Male Tabaxi Fighter 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 16 (+3)17 (+3) 17 (+3)13 (+1)
Skills Religion +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Giant, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5

Possessions: 43000 sp.


Social Check DCs


Ishgha Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy silver hair. His green eyes peer out from beneath his deerstalker green hat.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a gnolls raid, leaving Ishgha alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Ishgha Wakefield, Male Half-Orc Adept 10
Medium (5'4") Half-Orc, Chaotic Good (CR 10)
Armor Class 13
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 60 pp. Chrysoprase (60 gp). Bloodstone (60 gp). Citrine (60 gp). Lapis lazuli (5 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Veit Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his hammer ready. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Veit Bofdann, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)13 (+1) 14 (+2)6 (-2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 9000 cp. 1 Alchemist’s fire.


Social Check DCs

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