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NPC Generator

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Advanced [show]


Baradad Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he is generally well dressed albeit a few years behind the times. His silver crest is heavily combed to the left. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Baradad embodies much of what other species detest in the Dragonborns. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Baradad Phrahdrandon, Male Dragonborn Warlock 6
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Coral (50 gp).


Social Check DCs


Oren Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a black and red handkerchief worn on his right side. He is an epitome of beauty. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Mortician business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oren. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Secretive, Fearful. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Oren Hilltopple, Male Halfling Sorcerer 7
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Goblin, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 1000 gp.


Social Check DCs


Alston Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. He wears his black hair down. His gray unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast plains. Alston liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Alston Ironhide, Male Gnome Ranger 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Rael Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple red line shooting up and back down. He is portly but not overly obese. He has a long black beard with little hanging trinkets. His ears are large.

Personality: Rael hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 8 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Rael Floshem, Male Elf Adept 9
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 16 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)17 (+3) 10 (+0)16 (+3)
Skills Athletics +3, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan, Orc
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 190 pp.


Social Check DCs


Tim Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Tim Firahel, Male Half-Elf Barbarian 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Tourmaline (150 gp).


Social Check DCs

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