Ur-Dag Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor, and he perpetually has his flail ready. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.
History: Ur-Dag was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Detective for hire.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Job, Criminal record. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Moss agate (9 gp). Amethyst (40 gp). Violet garnet (500 gp).
Qualen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He wears a top hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a brothel owner, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Disciplined, Entrepeneur, Fighting. Bonds: Attractive, Mentor. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. Amethyst (120 gp).
Spear In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He keeps his black fur in a flapper bob. His amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Soapmaker. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Spear grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform Recently the stress of being a Soapmaker has made it difficult for him to sleep.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Job, Adventurer, Slave. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
Garl Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean tan cloak covering his clean studded leather. His long black hair reaches down to his waist. He has several tiny amethyst earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 6 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Passionate, Entrepeneur. Bonds: Rich, Job, Immigrant. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: Just what you see.
Travok Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Slave, Job. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 75 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 21 (+5) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Sylvan, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Rock crystal (30 gp). Bloodstone (30 gp). Freshwater pearl (10 gp). Banded agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
