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Seebo Leffery, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has shaved his head bald. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seebo took refuge in the old dungeon and found the beat up bow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence, Entrepeneur. Bonds: Adventurer, Military, Nature. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Seebo Leffery, Male Gnome Paladin 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 8 (-1)18 (+4)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5 Acid flasks.


Social Check DCs


Bundrigo Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Halfling people; and he would like to get married and retire

Ideals: Justice, Athletic. Flaws: Shy, Racist. Bonds: Immigrant. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Bundrigo Thorngage, Male Halfling Bard 15
Small (3'2") Halfling, Neutral Evil (CR 15)
Armor Class 15
Hit Points 77 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +9, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 800 pp. Zircon (60 gp). Star rose quartz (60 gp). Carnelian (60 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Still, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: An old rival family wants him found.

Ideals: Joker. Bonds: Rich, Family, In love, Attractive. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Ahrim Still, Male Tiefling Rogue 8
Medium (5'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 160 pp. Red spinel (110 gp). White opal (1100 gp). Emerald (1100 gp). 1 Minor magic item.


Social Check DCs


Tree Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his tan robe and has his shortspear always slung over his shoulder. He keeps his black fur in a flapper bob. His eyes are green and catlike.

Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 6 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Immigrant, Adventurer. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Tree Shore, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Harper, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a shield on his belt. He has a penchant for wearing a ring with an oversized jet on his right hand. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Fighting, Justice. Bonds: Rich, Criminal record, Nature. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Peter Harper, Male Human Monk 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp. Star rose quartz (20 gp).


Social Check DCs

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