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Advanced [show]


Morkral Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his scythe. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Morkral studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Religious. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Morkral Silverstone, Male Dwarf Bard 10
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 78 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 19 (+4)13 (+1) 15 (+2)10 (+0)
Skills Athletics +8, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 6000 sp.


Social Check DCs


Elegant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a black and grey robe with the hood down, and a wedding ring on his right hand. His white fur is knotted and matted. He has copper eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south.

Ideals: Impeccable, Entrepeneur. Bonds: In love, Rich, Criminal record. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Elegant Shore, Male Tabaxi Rogue 7
Medium (5'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 12 (+1)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Ombul Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: Ombul lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the east, certain he would find work there.

Motivation: Halfling compassion; and his relatives are trying to arrange a marriage

Ideals: Optimist, Philantrophist. Flaws: Insane, Racist. Bonds: Family, Immigrant. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Ombul Wildheart, Male Halfling Cleric 8
Small (3'4") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 12 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 600 gp.


Social Check DCs


Lone Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear red tank tops with green pants. His lavender fur has been sun bleached extensively. His eyes are blue and catlike.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Scribe, who enjoyed hunting, Lone was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lone took refuge in the large cave and found the beat up scythe and armor he uses now. After a long history of fighting, Lone and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Nature. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Lone Paws, Male Tabaxi Druid 4
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)12 (+1) 16 (+3)19 (+4)
Skills History +3, Performance +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Arannis Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a black suit, violet shirt, and white tie. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aggressive, abrasive, and angry, Arannis embodies much of what other species detest in the Elves. He is lazy and tries to find solutions quickly.

History: Arannis was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Marshal.

Motivation: To be a Guard again; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Job. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Arannis Suithrasas, Male Elf Monk 9
Medium (4'7") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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