Richard Haley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. His chestnut hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Merchant in town.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 8 years.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Ugly. Bonds: Guardian, Job, Religious, Criminal record. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Aldous Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His blonde hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: Gifted from a young age, Aldous studied abroad. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 12)
Armor Class 13
Hit Points 18 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Kipper Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His blonde hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small desert village. A gifted student he started as a Performer, but he got bored and became a Mayor. He now owns his own business.
Motivation: He is wracked by social anxiety; and to be a performer again
Flaws: Insane, Fearful. Bonds: Immigrant, Nature, Job. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 20 (+5) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Jade (100 gp).
Thoradin Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing white shirts, loose pants, and blazers most of the time. His white hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Thoradin will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Thoradin grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He desires power and/or immortality.
Ideals: Extrovert, Persistence. Flaws: Forgetful. Bonds: Attractive, Adventurer. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 160 gp. 2 Thunderstones.
Spear Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears just a brown suit. His yellow fur is thinning but still full. His green unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich western family. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Spear's homeland. Spear decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Solid gold idol (900 gp). Large well-done wool tapestry (100 gp). Black velvet mask with numerous citrines (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
