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Advanced [show]


Vondal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: He was born in the south, but his parents moved at a very young age to the west. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Criminal record. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Vondal Lutgehr, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1000 gp. Tiger eye turquoise (16 gp). Rich purple corundum (1500 gp). Bloodstone (20 gp). Black star sapphire (1500 gp). Aquamarine (1500 gp). White opal (1500 gp). Iolite (20 gp). Emerald (1500 gp).


Social Check DCs


Zepar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He wears a feathered hat to cover his moderate length chestnut hair. His black eyes lackadaisically let the world flow into them.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north. He moved out west to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zepar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Criminal record, Family. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Zepar Virtue, Male Tiefling Wizard 6
Medium (6'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 600 gp. Smoky quartz (70 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Patrick Langston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length red hair. His eyes are amber.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Artistic, Persistence. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Langston, Male Human Adept 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)19 (+4) 12 (+1)13 (+1)
Skills Athletics +4, Nature +8
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Dwarven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 360 pp.


Social Check DCs


Vrondiss Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His crest, while still mostly copper, has prominent grey streaks. His gold eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Sculptor, but he got bored and became a Barber. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He wants revenge against orcs; and he is wracked by social anxiety

Flaws: Shy, Fearful, Disease. Bonds: Job, Enemies. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vrondiss Norixius, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Ghesh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He is bristling with hidden weapons, mostly rapiers and axes. He has no crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ghesh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ghesh. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac, Impulsive. Bonds: Criminal record. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Ghesh Zzzxaaxthroth, Male Dragonborn Monk 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5

Possessions: 380 gp.


Social Check DCs

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