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Advanced [show]


Emerald On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has dyed his greying red fur a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Tabaxi people; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Attractive, Military. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emerald On the Mountaintop, Male Tabaxi Aristocrat 5
Medium (5'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 6000 sp. Citrine (50 gp). Eye agate (10 gp).


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He wears a colorful flower in his silver hair. His hazel eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Alberich's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Carter again; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Alberich Durthane, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Hobart Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with black pants. He is bristling with hidden weapons, mostly shortbows and maces. His chestnut hair is smooth and relatively long. His hazel eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Religious, Nature. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Hobart Fastfoot, Male Halfling Cleric 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 5000 cp.


Social Check DCs


Dayereth Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Glassblower. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Optimist, Logical, Impeccable. Bonds: Job, Rich. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Dayereth Galanodel, Male Elf Druid 2
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp. 3 Tanglefoot bags.


Social Check DCs


Beiro Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Beiro Ilphelkiir, Male Elf Barbarian 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (140 gp). Chrysoprase (50 gp). Red garnet (140 gp).


Social Check DCs

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