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Advanced [show]


Gilbert Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Banker. His golden hair is cut jaggedly and amateurishly. His eyes are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Nature, Religious, Job. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Gilbert Stauffer, Male Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is short and golden. His eyes are likewise amber.

Personality: Alberich is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Adventurer, Family. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Alberich Torevir, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)15 (+2) 17 (+3)6 (-2)
Skills Religion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Dûshrat Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Dûshrat was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Dûshrat Hayes, Male Half-Orc Barbarian 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Varis Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He is portly but not overly obese. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: Varis was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He loathes his own lifestyle.

Ideals: Persistence. Flaws: Ugly, Depressed, Hedonist. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Varis Leeming, Male Half-Elf Paladin 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 10 (+0)9 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Harbek Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light pastel in addition to tight pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Harbek was raised in a hard working conservative environment. Harbek was born on a far southern island where he grew up under the tutelage of his mother, an expert Map Maker. He inherited the family business which he has now maintained for 7 years.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Harbek Durthane, Male Dwarf Aristocrat 8
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 80000 cp.


Social Check DCs

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