Gimurt Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his hair in dreadlocks. His eyes are a pleasant green.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gimurt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimurt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and revenge
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Enemies. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 7000 cp.
Trym Hallewell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Rich. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 19 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Terran, Sylvan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 100 pp. Smoky quartz (50 gp). 1 Minor magic item.
Salasar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a fancy grey suit. His green crest is lengthy. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.
History: He was born in a small forest village. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by goblins. Salasar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and regain custody of his son
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Enemies, Family. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Gardain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man prefers to wear flannel. His clothes are grease stained in places. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 220 gp.
Curran Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire. His hair is cut close to his head. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying brother.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted, Professionalism. Bonds: Attractive, Mentor, Nature. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 17000 cp. Brass mug with jade inlays (200 gp).
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