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NPC Generator

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Advanced [show]


Oriax Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His black hair is matted, messy, and big. His black eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Oriax Tragedy, Male Tiefling Adept 18
Medium (6'7") Tiefling, Neutral Evil (CR 18)
Armor Class 11
Hit Points 112 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +7, Intimidation +9
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433

Possessions: 1100 pp. Fire opal (900 gp). Alexandrite (300 gp). Peridot (70 gp). Malachite (6 gp). Carnelian (70 gp). Violet garnet (300 gp). Sard (70 gp). Hematite (6 gp). Emerald (900 gp). Lapis lazuli (6 gp). Deep blue spinel (300 gp). Fire opal (900 gp). Amber (90 gp). Lapis lazuli (6 gp). Rock crystal (70 gp). Chrysoprase (70 gp). Aquamarine (300 gp). Red-brown spinel (90 gp). Coral (90 gp). Red spinel (90 gp). White opal (900 gp). Tiger eye turquoise (6 gp). Alexandrite (300 gp). Alexandrite (300 gp). Deep green spinel (90 gp). Star ruby (900 gp). Blue quartz (6 gp). Obsidian (6 gp). Star rose quartz (70 gp). Red garnet (90 gp). Hematite (6 gp). Golden yellow topaz (300 gp). Freshwater pearl (6 gp). Tourmaline (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Thamior Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear blue pants and tee shirts. His black hair is lengthy. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: He got into the Bricklayer business at a young age. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Emotional, Insane. Bonds: Job. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Thamior Perceval Burke, Male Half-Elf Cleric 7
Medium (5'2") Half-Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 15 (+2)18 (+4)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 700 gp. White pearl (90 gp).


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has a very tight haircut. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Disease, Insane, Mundane. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

William Home, Male Human Monk 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. With a patchy blonde beard and wild blonde hair. He tend to wears goggles to shield his eyes.

Personality: Sindri wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Family. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Sindri Sympony, Male Gnome Sorcerer 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Trail Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His red fur is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Trail Thunder, Male Tabaxi Monk 3
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs

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