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Advanced [show]


Theriatis Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.

History: Theriatis was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants revenge against goblins

Ideals: Persistence. Flaws: Insomniac, Selfish. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Theriatis Hanali, Male Elf Sorcerer 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Peter Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greasy and uncared for. He has blue eyes and a green hat with a tan feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the large cave and found the beat up halberd and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Selfish. Bonds: Rich, Immigrant, Nature. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Peter Graeme, Male Human Bard 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 500 sp.


Social Check DCs


Bolg Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bolg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Artistic, Fighting. Flaws: Addict, Hedonist. Bonds: Religious. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Bolg Axton, Male Half-Orc Rogue 16
Medium (5'9") Half-Orc, Neutral Good (CR 16)
Armor Class 14
Hit Points 71 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 9000 gp. Jeweled gold crown (4000 gp). A silver and pearl hairclip (30 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (300 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in white turtlenecks beneath a yellow coat with brown slacks. He keeps his silver hair in a pixie cut. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Religious, Mentor. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Purban Sunmeadow, Male Halfling Commoner 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Hogar Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Hogar studied abroad. Hogar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Adventurer. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Hogar Blyth, Male Half-Orc Monk 3
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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