Baradad Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His white crest is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Baradad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and to clean up the streets
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Celestial, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His eyes are gray and catlike.
Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His father raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Cockaby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright white suits and hats. His golden hair is braided into rings. His eyes are a pleasant green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Cockaby studied abroad. His father was a soldier and died while he was still young. Cockaby was left his father's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Military, Job. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 65 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Obsidian (13 gp). Deep blue spinel (400 gp). Chrysoberyl (140 gp). Peridot (20 gp). Golden yellow topaz (400 gp). Red-brown spinel (140 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fighting clothing, which leaves very little to the imagination. His black fur is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break
Ideals: Fighting, Joker. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Golden yellow topaz (700 gp). Amber (60 gp). Obsidian (16 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Kothûg Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case, and is pretty ugly. His white hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.
Personality: Eccentric and domineering, Kothûg will drive conversation. He can't help but pocket interesting objects he comes across
History: Born to a Marshal, his mother struggled to pay the bills. He was taken from his home at a very young age. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Poor, Slave. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 53 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Abyssal
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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