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Advanced [show]


Oskar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Oskar Goblinbane, Male Dwarf Fighter 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky pastel painted plate armor. He keeps his long brown hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Elaim was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Carter. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: To share knowledge with the world; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Philantrophist, Logical. Bonds: Job, Family. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Fighter 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 79 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Jocelyn Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Spice Merchant. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He got into the Spice Merchant business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 15 years.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Lazy. Bonds: Job, Poor. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Trowbridge, Male Human Bard 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Vondal Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.

History: He was born on a small isolated farm. Cursed with lycanthropy at a very young age, Vondal has worked very hard to control his curse. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Vondal Ungart, Male Dwarf Commoner 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 15 (+2)6 (-2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a fancy red suit. He is muscular with a powerful set of arms. His lavender fur is kept up in a ponytail inside a feathered hat. His half smiles and blue eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Tricking On the Water, Male Tabaxi Barbarian 6
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Obsidian (7 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs

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