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NPC Generator

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Advanced [show]


Godfrey Lester, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan coat over a black low-cut shirt, and a Stetson hat upon his head. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Barber in town.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Ugly, Depressed. Bonds: Poor, Job, Religious. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Godfrey Lester, Male Human Commoner 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Simon Stanley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, red, dusty cloak. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Carter, but he got bored and became a Mason. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Flaws: Antagonistic, Impulsive, Fearful. Bonds: Attractive, Rich, Job. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Simon Stanley, Male Human Ranger 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp. Jet (90 gp).


Social Check DCs


Tanglar Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. With bright brown hair and a scraggly beard. His eyes are amber and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military, Religious. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Tanglar Graeme, Male Half-Orc Aristocrat 17
Medium (5'10") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 93 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Nature +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: Star rose quartz (30 gp). Blue quartz (8 gp). Chalcedony (30 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp). Red garnet (90 gp). Jacinth (8000 gp). Blue quartz (8 gp). Lapis lazuli (8 gp). Jade (90 gp). Peridot (30 gp). Iolite (30 gp). Tiger eye turquoise (8 gp). Rhodochrosite (8 gp). Lapis lazuli (8 gp). Sard (30 gp). Malachite (8 gp). Violet garnet (400 gp). Red garnet (90 gp). Azurite (8 gp). Black pearl (400 gp). Citrine (30 gp). Deep blue spinel (400 gp). Fiery yellow corundum (700 gp). Coral (90 gp). Azurite (8 gp). Moonstone (30 gp).


Social Check DCs


Gorbundus Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Fortune-teller. He keeps his long white crest kept up in a rat tail. His red eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and to be a healer again

Ideals: Fighting. Bonds: Job, Immigrant, Rich, Criminal record. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gorbundus Beryntolthropal, Male Dragonborn Ranger 8
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Elaim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red top hat and red clothes. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Elaim embodies much of what other species detest in the Dwarves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Elaim grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic, PTSD. Bonds: Immigrant, Adventurer. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Elaim Glanhig, Male Dwarf Fighter 6
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Bloodstone (40 gp).


Social Check DCs

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