Zaffrab Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and blue handkerchief worn on his right side. He is bristling with hidden weapons, mostly scythes and halberds. His chestnut hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's looking for his big break
Ideals: Joker. Flaws: Depressed. Bonds: Criminal record, Attractive, Poor, Adventurer. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 151 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 400 pp. Eye agate (4 gp). Tiger eye turquoise (4 gp). Golden pearl (150 gp). Star ruby (900 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bulzo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He sports a long brown beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Gifted from a young age, Bulzo studied abroad. After coming to the age of reason, Bulzo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away; and revenge
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Enemies. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Gale Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports tan clothing, slightly heavier than average wear. His fur is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He uses divination through singing.
History: He got into the Seamstress business at a young age. After coming to the age of reason, Gale took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Seamstress job and began his own company from there.
Motivation: Expand his business; and he's in love
Ideals: Gifted. Bonds: Attractive, Has a crush, Job, Immigrant. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Curran TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with top hat. His white hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves writing and to teach people writing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west.
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Insane. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 86 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 5000 gp. Malachite (10 gp). Chrysoberyl (60 gp). Malachite (10 gp). Zircon (20 gp). Blue star sapphire (1300 gp). Hematite (10 gp). Blue quartz (10 gp). Brown-green garnet (60 gp). Black opal (1300 gp). Obsidian (10 gp). Zircon (20 gp). Blue sapphire (1300 gp). Lapis lazuli (10 gp). Eye agate (10 gp). Eye agate (10 gp). Fire opal (1300 gp). Iolite (20 gp). Banded agate (10 gp). Malachite (10 gp). Deep blue spinel (1500 gp). Golden pearl (60 gp).
Trym Pinkerton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is white. His green unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Dyer, but he was a colossal failure. He has worked as a Banker like his father before him.
Motivation: He is unsatisfied with his job.
Flaws: Disease, Forgetful. Bonds: Attractive, Job, Mentor. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 330 pp. Black pearl (1400 gp). Eye agate (5 gp). Red garnet (80 gp). Bloodstone (70 gp). Zircon (70 gp). Freshwater pearl (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
