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NPC Generator

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Advanced [show]


Kite Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his gray fur down. His amber unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: Kite was born in the south. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Kite has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Flaws: Disease, Secretive. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Kite Running, Male Tabaxi Monk 2
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Halander Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely red suit with blue socks and a vest with buckled shoes. With bright white hair and a scraggly beard. His eyes are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Glassblower mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Religious, Criminal record. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Halander Swiftwhistle, Male Halfling Aristocrat 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 2000 sp. Deep green spinel (140 gp). Onyx (30 gp). Aquamarine (300 gp). Obsidian (12 gp).


Social Check DCs


Dondon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple white robe with brown stripes complete with hood. He has a penchant for wearing a ring with an oversized topaz on his right hand. His auburn hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.

History: Dondon was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dondon Quickstep, Male Halfling Druid 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 600 gp. Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. His moppish white hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Silvo was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Depressed. Bonds: Adventurer, Family, Debt. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Silvo Hogcollar, Male Halfling Aristocrat 14
Small (3'3") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 106 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Performance +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Celestial, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Chalcedony (20 gp). Azurite (7 gp). Banded agate (7 gp). Rhodochrosite (7 gp). Sard (20 gp). Deep green spinel (130 gp). Onyx (20 gp). Rose (20 gp). Amethyst (130 gp). Jet (130 gp). Azurite (7 gp). Jasper (20 gp). Freshwater pearl (7 gp). Aquamarine (1300 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green shirt with thin yellow vertical stripes and brown pants. His skin is fair and his fingers are delicate and long. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Navigator profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Navigator, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Barendd Bloodkith, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp.


Social Check DCs

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