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NPC Generator

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Advanced [show]


Uraim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy red suit. He has red hair. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the south to a Soapmaker, Uraim learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. In the meantime he has taken over work as a Soapmaker and occasionally as a mercenary.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Optimist. Bonds: Attractive, Adventurer, Job, Nature, Has a crush. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Uraim Goblinbane, Male Dwarf Druid 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 230 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Adran Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is wearing the road beaten gear of a warrior. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 6 years later his spouse died after the birth of his son. Heartbroken, Adran never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Religious, In love. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Adran Mellegaard, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Azurite (16 gp). Coral (50 gp). Black star sapphire (1400 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'8", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cloak took refuge in the large cave and found the beat up lance and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane, Secretive. Bonds: Nature. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Cloak Shore, Male Tabaxi Warlock 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2300 gp. 1 Minor magic item.


Social Check DCs


Uthemar Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His white hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: Born in the north to a Crown-heir, Uthemar learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a daughter. He has worked as a Crown-heir like his father before him.

Motivation: To be a Junk Dealer again; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Job, In love. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Uthemar Iranapha, Male Half-Elf Expert 12
Medium (5'11") Half-Elf, Neutral Good (CR 12)
Armor Class 14
Hit Points 76 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +8, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +5

Possessions: 200 pp. Blue quartz (15 gp). Jade (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His dark red hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Thamuz studied abroad. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Thamuz Cheer, Male Tiefling Barbarian 13
Medium (5'8") Tiefling, Lawful Good (CR 13)
Armor Class 12
Hit Points 85 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills Perception +7, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 2000 gp. Tiger eye turquoise (6 gp). Blue star sapphire (1000 gp). Coral (60 gp). Amethyst (60 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). White pearl (60 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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