Dayereth Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. He wears a broad hat to hide his balding. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.
History: He was raised in a forest tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Family. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 65 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 2000 gp. Brown-green garnet (70 gp). Amethyst (70 gp). Star rose quartz (20 gp). Golden yellow topaz (300 gp). White opal (400 gp). Azurite (15 gp). Eye agate (15 gp). White pearl (70 gp). 1 Minor magic item.
Greethen Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man typically wears white cloth garments or leather armor. His crest, while still mostly red, has prominent grey streaks. His gold unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Greethen took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Has a crush, Nature. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Moonstone (40 gp). 1 Minor magic item.
Borun Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy white pantaloons and a black scarf. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Borun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Borun was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Thakrak Fulton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He wears a feathered hat to hide his balding. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Athletic, Artistic. Flaws: Mundane, Shy. Bonds: Rich. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Korag Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black trousers with green and red striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly monstrous two handed axes and spears. He wears a small hat to cover his moderate length brown hair. His eyes are amber and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich eastern family. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found.
Ideals: Extrovert. Flaws: Insane. Bonds: Criminal record, Family, Rich. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 1000 cp. Tourmaline (130 gp). Golden pearl (130 gp). Freshwater pearl (13 gp). 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
